I am curious about where this game is going. Are you going to make more of a cruising game (such as midtown madness) or more racing-themed (such as Forza or Trackmania)?
I don't have a super lot of time to dedicate to this project though, as I've got other games I'm still working on. So I'll mostly be fiddling with this every now and then to try out some new stuffs.
Nice! I remember this old physics game blog https://www.fun-motion.com/ I feel that there is a lot of unexplored novelty in physics games, even though they aren't really the "hot new thing" the way there were back in the early 2000s.
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I am curious about where this game is going. Are you going to make more of a cruising game (such as midtown madness) or more racing-themed (such as Forza or Trackmania)?
I'm thinking something along the lines of Driver
I don't have a super lot of time to dedicate to this project though, as I've got other games I'm still working on. So I'll mostly be fiddling with this every now and then to try out some new stuffs.
Neat! Are you working on mostly physics games?
Yeah physics games are my specialty!
My current long-term project is Zeepkist, which is also a racing game! https://store.steampowered.com/app/1440670/Zeepkist
Nice! I remember this old physics game blog https://www.fun-motion.com/
I feel that there is a lot of unexplored novelty in physics games, even though they aren't really the "hot new thing" the way there were back in the early 2000s.
Oooh neat!!
Yeah I've been enthralled with physics games every since like, I think it was Boom Blox on the Nintendo Wii?
And before that I also loved racing games, I basically grew up playing Driver 1 and 3 and 4